Thursday, June 26, 2025

D6 Cyberpunk Gangs

Been playing that Cyberpunk 2077 game. Pretty good. Here's 6 gangs for cyberpunk-type settings:

1. The Glitterbugs

Made up of scions of old money and the new talent they patronize. Consider themselves the "natural aristocracy of the animal kingdom". Make their bones through trust funds and inheritances primarily, but also through mercenary work, assassinations, testing experimental cybernetics, and selling training data for exotic bauplans. Recognizable by their insect/arachnid-inspired codenames and sleek & shiny augmentations.

2. Bloc-on-bloc

Jaded lumpenproles and lumpenbourgeoisie, engage in deliberate and insincere internal diametrically-opposed political radicalization, and in ritualized street violence against other members of the gang. Hired for insurance schemes, to drive up engagement, smear political opponents, sabotage infrastructure, and suchlike. Dress all in black, with modded eyes that glow in the colours of whatever political affiliation they're claiming that day.

3. DAImoniacs

Millenarian techno-cultists, equipped with spinal rigs and contagious self-iterating sigil-sores derived from syphilis. Preach the coming end to the age of humanity and of matter-energy in general, and the transcendence of informatic-spiritual intelligences - the brain damage their designer contagion inflicts making people more susceptible to this preaching. They invite feral AIs to take possession of their bodies, and while under these AIs' control engage in bizarre crimes and flash mob activities.

Believed to be an offshoot of an older gang called the Somnamputees - former employees of a company that required them to receive brain implants that put them into a remotely-directed sleepwalking state while on the job to ensure compliance and efficiency, and protect sensitive information. After the company went bankrupt the controls to direct these employees was sold off to a criminal party. The Somnamputees splintered over the years as members were killed, had loved ones pay to remove their implants, or developed a subconscious counter-control over their sleepwalking state.

4. Les ExĂ©crables

Quebecois refugees who fled from the annihilation of the Sino-Indian nuclear exchange, though not unscathed. They wear costumes modeled after characters from an obscure French-Canadian animated Muppets knock-off, which double as life-support sacs for their radiation- & bioweapon-ravaged bodies. They're revanchist bio-hackers who want to invent a way to reclaim their home and wasted land, and return a hundred-fold what was done to them. Infamous for daring thefts from biotech corporations, and for assaulting random people to take samples of their biomass.

5. Heldottirs

Under-vikings who range through the tunnels and the piping and the vents, all women, who as part of their initiation are required to undergo clinical death and return while under a heavy cocktail of psychedelic drugs. Replace most of their cortical bone with a selectively-flexible sheath, and graft horns onto their heads that can inject robotic maggot-drones. Almost completely cut off from surface society except for raiding and murdering the people whose basements they crawl out of, have got their own dialect and visionary religion.

6. Doggang

Someone or something made the dogs smart. Too smart. Generations (canine) after furbabies fell out of fashion and affordability their feral descendants are too damn smart. They rob, they vandalize, they pick off the isolated and unwary. They always seem to know when people are coming after them, when traps have been set for them. They coordinate with each other without making a noise, sometimes without ever even being within a dozen miles of each other. Some walk about on two legs, some have thumbs, some have got howls that scramble electronics. Nobody can even tell you why - they dissolve into undifferentiated goop before they can be dissected.

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